![]() A busy place popular with many magistrates, Watch, Guard, and city bureaucrats, the Halls of Justice is a towering edifice divided among several groups: the temple tradition of the Halls, the Holy Order of the Knights of Samular, the Order of the Gauntlet, and the Order of the Even-Handed. The church has strong ties to Houses Estelmer and Majarra, as well as to the Scriveners, Scribes, & Clerks Guild. Founded in 1368 DR, with expansive patronage by House Estelmer, the Font of Knowledge houses the largest library in Waterdeep, and most of the North (save Silverymoon), an archive which is open to the public (with the gentle guidance of the temple’s clergy-sages). Castle Ward Templesįont of Knowledge: Temple to Oghma. There is believed to be another, larger temple to Ellistraee in Undermountain. A small tree grove, recently planted and grown within an abandoned, roofless building in the North Ward of Waterdeep. The hospice is funded by private charitable contributions (many of which come from the personal holdings of the Lords) and tithes from the Halls of Justice and the Order itself.ĭancing Haven: Shrine to Eilistraee. A Sanctuary erected by the Order of the Golden Cup, named for the priest who tended those similarly affected in the aftermath of the Weeping War, and have continued in quiet service to this day. Hospice of St Laupsenn: Charity Mission of Ilmater. Holyhands House caters mostly to the dwarven, gnomish, and halfling pantheons, with a scattering of other shrines as well. Holyhands House: Interdenominational Temple. The structure is a combination temple and pleasure dome, soaring above the neighboring noble villas, with tall towers and a central open-air ballroom that hosts revels many nights of the year. A lavish temple of red marble, with gold and silver accents with many statues of the goddess and her most comely worshippers throughout the history of the faith. A walled garden compound with eight beautiful gilded towers that reflect Lathander’s dawn ![]() Spires of the Morning: Temple to Lathander. In the years since, it has been rebuilt over the original foundations, with additional towers, giving it a taller silhouette in the Waterdehavian skyline. A gilded temple of fine white and blue stone, the House of the Moon was the oldest temple in Waterdeep, but the Spellplague wrecked it almost in its entirety. The largest of the temples in the city is dedicated to Tempus, the Lord of Battle, and attracts spectators and combatants alike from the nearby Field of Triumph. A walled and forested complex that holds unpretentious “shrines” the size of some small temples to Mielikki (called “The Lady’s Hands”) and Silvanus (called “the Fathergrove”). Shrines of Nature: Shrines to Mielikki and Silvanus. ![]() The ornate tower for the faithful of Mystra with her holy symbol in mosaics on the courtyard, with the tower rising from the center of the starburst. The second largest temple in Waterdeep is a large walled tower, its clergy funneling its weighty resources into improving the complex and undermining the city of Arabel’s claim as the center for Tymoran worship. An enterprising temple to Gond that frequently abounds with new and noisy inventions of its faithful. A chapel that is part of the Assumbar villa, but open to the public, it mostly sees other nobles as its reverents. ![]() Sea Ward TemplesĬhapel and Chalice of the Divine Right: Shrine to Siamorphe. Waterdeep has a wide variety of faiths, and the odds are that if a deity was worshiped somewhere in Faerûn, it has a wandering priest or two, and maybe a shrine in the City of Splendors. ![]()
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